Publications
- 2024: Machine Learning Methods for Synovitis Arthritis Analysis in Human Joints: A Survey, Eurocast 2024.
- 2024: Human finger joint detection on USG image: structure and optimization. IJET 2024.
- 2023: Movement Tracking in Augmented and Mixed Realities Impacting the User Activity in Medicine and Healthcare, Springer 2023.
- 2019: Using the Game Engine in the Animation Production Process, Springer 2019.
- 2018: Modeling and Rendering of Volumetric Clouds in Real-Time with Unreal Engine 4, Springer 2018.
- 2018: Real-Time Simulation of Animated Characters Crowd in Unreal Engine, Springer 2018.
- 2018: Detection of linear features including bone and skin areas in ultrasound images of joints, PeerJ 2018.
- 2017: Analysis, Recognition, and Classification of Biological Membrane Images, Springer 2017.
- 2017: Manifold Methods for Action Recognition, Springer 2017.
- 2017: Optical Flow Based Face Anonymization in Video Sequences, Springer 2017.
- 2016: Recent Developments on 2D Pose Estimation From Monocular Images, Springer 2016.
- 2016: Learning Articulated Models of Joint Anatomy from Ultrasound, Springer 2016.
- 2016: Selected Space-Time Based Methods for Action Recognition, Springer 2016.
- 2016: Video Editor for Annotating Human Actions and Object Trajectories, Springer 2016.
- 2016: Living labs for human motion analysis and synthesis in share economy model, Springer 2016.
- 2015: TV-Anytime Cloud Computing Concept in Modern Digital Television, Springer 2015.
- 2002: Unsupervised Learning Motion Models Using Dynamic Time Warping, Springer 2002.
See also:
My Google Scholar Profile
and
My ResearchGate Profile